We just do things
Start small, grow big
We believe that any goal is achievable, one just needs to start doing. And choosing the right tools is of prime importance. We do what we do best: 3D character animation, Python programming, and Blender development. But that's not our final goal. We want to grow big and create more valuable and interesting products.
The main area of our focus is machine learning (deep learning, in particular). We believe it will boost every other domain of humanity. Here are some of the areas we follow and want to be part of - robotics, bioinformatics and genetics, quantum computing, hydrogen technologies.
Synthetic data generation
We provide 3D animation services for computer games, advertising, TV shows, and cartoons. We focus on animation, rigging, and 3D modeling of characters. We mainly use Blender but guarantee hassle-free export to any 3D software (Maya and other Autodesk products, all main 3D game engines such as Unreal, Unity, Godot, and other 3D products like Houdini, C4D, etc.).
Deep learning, computer vision
We have expertise in creating products with applied state-of-the-art computer vision and deep learning algorithms. We're open to any kind of interaction in this field.
Imagine controlling a robotic arm or quadcopter through a user-friendly interface or programming them to do predefined movements. We already have experience in programming ~100 quadcopters to perform simultaneously (entertainment show).
Applying computer vision and deep learning in this field is our next step. Feel free to contact us to know more.
Practical knowledge of Python 3.x. At least 1-2 pet projects
Git - clone, checkout, pull, branch, commit, merge, push
Ability to launch GitHub repositories
As a plus:
Work experience as Python developer, 1+ years
Experience with Blender, Maya
Experience with Unreal, Unity
Linear algebra, geometry
Active GitHub account
Experience with AWS (ec2, s3)
Experience with Protobuf, gRPC, zeroMQ, rabbitMQ, and similar
Flexible working hours and option to work part-time